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new_main.py
28
new_main.py
@ -133,10 +133,10 @@ class PickAndPlace(object):
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self._servo_to_pose(pose)
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print('Ready to grip')
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# close gripper
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# //self.gripper_close()
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self.gripper_close()
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print('grip')
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# retract to clear object
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# //self._retract()
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self._retract()
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def place(self, pose):
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# servo above pose
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@ -163,20 +163,20 @@ def cleanup():
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def spawn_brick(vertical=True):
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brick_pose = Pose()
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if vertical:
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brick_pose.position.x = 0.4788
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brick_pose.position.y = 0.7106
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brick_pose.position.z = xx
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brick_pose.orientation.x = 0
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brick_pose.orientation.y = 0.707
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brick_pose.orientation.z = 0
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brick_pose.orientation.w = 0.707
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brick_pose.position.x = 0.485
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brick_pose.position.y = 0.709
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brick_pose.position.z = 0.818
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brick_pose.orientation.x = -0.5
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brick_pose.orientation.y = -0.5
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brick_pose.orientation.z = 0.5
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brick_pose.orientation.w = -0.5
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else:
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brick_pose.position.x = 0.4664
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brick_pose.position.y = 0.8069
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brick_pose.position.z = 0.7533
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brick_pose.orientation.x = 0
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brick_pose.orientation.y = 0.707
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brick_pose.orientation.z = 0
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brick_pose.orientation.y = 0
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brick_pose.orientation.z = 0.707
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brick_pose.orientation.w = 0.707
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brick_reference_frame = 'world'
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@ -194,10 +194,10 @@ hover_distance = 0.2
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left_pnp = PickAndPlace('left', hover_distance)
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# spawn_brick(vertical=True)
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spawn_brick(vertical=True)
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left_pnp.pick(brickstuff[0]['pose'])
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# left_pnp.place(brickstuff[2]['pose'])
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# spawn_brick(vertical=True)
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left_pnp.place(brickstuff[2]['pose'])
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spawn_brick(vertical=True)
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# left_pnp.pick(brickstuff[0]['pose'])
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# left_pnp.place(brickstuff[3]['pose'])
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# spawn_brick(vertical=True)
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@ -24,7 +24,7 @@ def etq(roll, pitch, yaw):
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def q_extrapolator(obj):
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return obj.orientation.x, obj.orientation.y, obj.orientation.z, obj.orientation.w
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print(etq(0, 1.5707, 0))
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print(etq(-3.125462, 1.570733, 1.570733))
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exit(0)
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