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new_main.py
53
new_main.py
@ -162,35 +162,36 @@ def cleanup():
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delete_model(obj)
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#LET THE SHITSTORM BEGIN
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# import numpy as np
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# import time
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LET THE SHITSTORM BEGIN
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import numpy as np
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import time
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# rospy.init_node("THIS_IS_A_FUCKING_DISASTER") # Am I wrong??
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rospy.init_node("THIS_IS_A_FUCKING_DISASTER") # Am I wrong??
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# def etq(roll, pitch, yaw):
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# qx = np.sin(roll/2) * np.cos(pitch/2) * np.cos(yaw/2) - np.cos(roll/2) * np.sin(pitch/2) * np.sin(yaw/2)
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# qy = np.cos(roll/2) * np.sin(pitch/2) * np.cos(yaw/2) + np.sin(roll/2) * np.cos(pitch/2) * np.sin(yaw/2)
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# qz = np.cos(roll/2) * np.cos(pitch/2) * np.sin(yaw/2) - np.sin(roll/2) * np.sin(pitch/2) * np.cos(yaw/2)
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# qw = np.cos(roll/2) * np.cos(pitch/2) * np.cos(yaw/2) + np.sin(roll/2) * np.sin(pitch/2) * np.sin(yaw/2)
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# return [qx, qy, qz, qw]
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# POSSIBLES = [(0, 0, 0), (1.57, 0, 0), (0, 1.57, 0), (0, 0, 1.57), (1.57, 1.57, 0), (0, 1.57, 1.57), (1.57, 1.57, 1.57)]
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# brick_pose = Pose()
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# brick_pose.position.x = 0.485
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# brick_pose.position.y = 0.709
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# brick_pose.position.z = 0.818
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# brick_reference_frame = 'world'
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def etq(roll, pitch, yaw):
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qx = np.sin(roll/2) * np.cos(pitch/2) * np.cos(yaw/2) - np.cos(roll/2) * np.sin(pitch/2) * np.sin(yaw/2)
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qy = np.cos(roll/2) * np.sin(pitch/2) * np.cos(yaw/2) + np.sin(roll/2) * np.cos(pitch/2) * np.sin(yaw/2)
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qz = np.cos(roll/2) * np.cos(pitch/2) * np.sin(yaw/2) - np.sin(roll/2) * np.sin(pitch/2) * np.cos(yaw/2)
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qw = np.cos(roll/2) * np.cos(pitch/2) * np.cos(yaw/2) + np.sin(roll/2) * np.sin(pitch/2) * np.sin(yaw/2)
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return [qx, qy, qz, qw]
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POSSIBLES = [(0, 0, 0), (1.57, 0, 0), (0, 1.57, 0), (0, 0, 1.57), (1.57, 1.57, 0), (0, 1.57, 1.57), (1.57, 1.57, 1.57)]
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brick_pose = Pose()
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brick_pose.position.x = 0.485
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brick_pose.position.y = 0.709
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brick_pose.position.z = 0.818
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brick_reference_frame = 'world'
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# for x in POSSIBLES:
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# QUATS = etq(*x)
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# brick_pose.orientation.x = QUATS[0]
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# brick_pose.orientation.y = QUATS[1]
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# brick_pose.orientation.z = QUATS[2]
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# brick_pose.orientation.w = QUATS[3]
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# brick_id = brick_ids.pop()
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# spawn_sdf(brick_id, brick_sdf, "/", brick_pose, brick_reference_frame)
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# time.sleep(1)
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# exit(0)
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for x in POSSIBLES:
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print(x)
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QUATS = etq(*x)
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brick_pose.orientation.x = QUATS[0]
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brick_pose.orientation.y = QUATS[1]
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brick_pose.orientation.z = QUATS[2]
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brick_pose.orientation.w = QUATS[3]
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brick_id = brick_ids.pop()
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spawn_sdf(brick_id, brick_sdf, "/", brick_pose, brick_reference_frame)
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time.sleep(3)
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exit(0)
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def spawn_v_brick():
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brick_pose = Pose()
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