Update
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54
new_main.py
54
new_main.py
@ -160,25 +160,29 @@ def cleanup():
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for obj in brick_ids:
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delete_model(obj)
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def spawn_brick(vertical=True):
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def spawn_v_brick():
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brick_pose = Pose()
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if vertical:
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brick_pose.position.x = 0.485
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brick_pose.position.y = 0.709
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brick_pose.position.z = 0.818
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brick_pose.orientation.x = -0.5
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brick_pose.orientation.y = 0.5
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brick_pose.orientation.z = 0.5
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brick_pose.orientation.w = 0.5
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else:
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brick_pose.position.x = 0.4664
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brick_pose.position.y = 0.8069
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brick_pose.position.z = 0.7533
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brick_pose.orientation.x = 0
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brick_pose.orientation.y = 0
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brick_pose.orientation.z = 0.707
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brick_pose.orientation.w = 0.707
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brick_pose.position.x = 0.485
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brick_pose.position.y = 0.709
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brick_pose.position.z = 0.818
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brick_pose.orientation.x = -0.5
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brick_pose.orientation.y = 0.5
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brick_pose.orientation.z = 0.5
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brick_pose.orientation.w = 0.5
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brick_reference_frame = 'world'
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brick_id = brick_ids.pop()
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spawn_sdf(brick_id, brick_sdf, "/", brick_pose, brick_reference_frame)
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def spawn_h_brick():
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brick_pose = Pose()
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brick_pose.position.x = 0.4664
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brick_pose.position.y = 0.8069
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brick_pose.position.z = 0.7533
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brick_pose.orientation.x = 0
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brick_pose.orientation.y = 0
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brick_pose.orientation.z = 0.707
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brick_pose.orientation.w = 0.707
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brick_reference_frame = 'world'
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brick_id = brick_ids.pop()
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spawn_sdf(brick_id, brick_sdf, "/", brick_pose, brick_reference_frame)
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@ -194,30 +198,30 @@ hover_distance = 0.2
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left_pnp = PickAndPlace('left', hover_distance)
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spawn_brick(vertical=True)
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spawn_v_brick()
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left_pnp.pick(brickstuff[0]['pose'])
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left_pnp.place(brickstuff[2]['pose'])
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spawn_brick(vertical=True)
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spawn_v_brick()
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left_pnp.pick(brickstuff[0]['pose'])
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left_pnp.place(brickstuff[3]['pose'])
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spawn_brick(vertical=True)
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spawn_v_brick()
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left_pnp.pick(brickstuff[0]['pose'])
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left_pnp.place(brickstuff[4]['pose'])
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spawn_brick(vertical=False)
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spawn_h_brick()
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left_pnp.pick(brickstuff[1]['pose'])
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left_pnp.place(brickstuff[5]['pose'])
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# spawn_brick(vertical=False)
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# spawn_h_brick()
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# left_pnp.pick(brickstuff[1]['pose'])
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# left_pnp.place(brickstuff[6]['pose'])
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# spawn_brick(vertical=True)
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# spawn_v_brick()
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# left_pnp.pick(brickstuff[0]['pose'])
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# left_pnp.place(brickstuff[7]['pose'])
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# spawn_brick(vertical=True)
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# spawn_v_brick()
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# left_pnp.pick(brickstuff[0]['pose'])
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# left_pnp.place(brickstuff[8]['pose'])
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# spawn_brick(vertical=False)
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# spawn_h_brick()
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# left_pnp.pick(brickstuff[1]['pose'])
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# left_pnp.place(brickstuff[9]['pose'])
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# spawn_brick(vertical=True)
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# spawn_v_brick()
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# left_pnp.pick(brickstuff[0]['pose'])
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# left_pnp.place(brickstuff[10]['pose'])
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