Update
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parent
5bbf222d52
commit
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14
new_main.py
14
new_main.py
@ -165,15 +165,15 @@ def spawn_brick(vertical=True):
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if vertical:
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if vertical:
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brick_pose.position.x = 0.4788
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brick_pose.position.x = 0.4788
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brick_pose.position.y = 0.7106
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brick_pose.position.y = 0.7106
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brick_pose.position.z = 0.821
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brick_pose.position.z = xx
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brick_pose.orientation.x = 0
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brick_pose.orientation.x = 0
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brick_pose.orientation.y = 0.707
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brick_pose.orientation.y = 0.707
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brick_pose.orientation.z = 0
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brick_pose.orientation.z = 0
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brick_pose.orientation.w = 0.707
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brick_pose.orientation.w = 0.707
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else:
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else:
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brick_pose.position.x = 0.4847
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brick_pose.position.x = 0.4664
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brick_pose.position.y = 0.7127
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brick_pose.position.y = 0.8069
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brick_pose.position.z = 0.9
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brick_pose.position.z = 0.7533
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brick_pose.orientation.x = 0
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brick_pose.orientation.x = 0
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brick_pose.orientation.y = 0.707
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brick_pose.orientation.y = 0.707
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brick_pose.orientation.z = 0
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brick_pose.orientation.z = 0
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@ -186,6 +186,8 @@ def spawn_brick(vertical=True):
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rospy.init_node("I_still_have_some_hope") # Am I wrong??
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rospy.init_node("I_still_have_some_hope") # Am I wrong??
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cleanup()
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tuck_arms.init_arms()
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tuck_arms.init_arms()
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hover_distance = 0.2
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hover_distance = 0.2
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@ -193,7 +195,7 @@ left_pnp = PickAndPlace('left', hover_distance)
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# spawn_brick(vertical=True)
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# spawn_brick(vertical=True)
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# left_pnp.pick(brickstuff[0]['pose'])
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left_pnp.pick(brickstuff[0]['pose'])
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# left_pnp.place(brickstuff[2]['pose'])
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# left_pnp.place(brickstuff[2]['pose'])
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# spawn_brick(vertical=True)
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# spawn_brick(vertical=True)
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# left_pnp.pick(brickstuff[0]['pose'])
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# left_pnp.pick(brickstuff[0]['pose'])
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@ -202,7 +204,7 @@ left_pnp = PickAndPlace('left', hover_distance)
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# left_pnp.pick(brickstuff[0]['pose'])
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# left_pnp.pick(brickstuff[0]['pose'])
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# left_pnp.place(brickstuff[4]['pose'])
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# left_pnp.place(brickstuff[4]['pose'])
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# spawn_brick(vertical=False)
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# spawn_brick(vertical=False)
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left_pnp.pick(brickstuff[1]['pose'])
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# left_pnp.pick(brickstuff[1]['pose'])
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# left_pnp.place(brickstuff[5]['pose'])
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# left_pnp.place(brickstuff[5]['pose'])
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# spawn_brick(vertical=False)
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# spawn_brick(vertical=False)
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# left_pnp.pick(brickstuff[1]['pose'])
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# left_pnp.pick(brickstuff[1]['pose'])
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