guide/Guibe/6_SideChoiceViewController.swift
2019-06-11 15:10:05 +01:00

51 lines
1.6 KiB
Swift

//
// 6_SideChoiceViewController.swift
// Guibe
//
// Created by Max Hunt on 28/05/2019.
// Copyright © 2019 8. All rights reserved.
//
import UIKit
class S6deChoiceViewController: UIViewController {
@IBOutlet weak var bTtn: UIButton!
@IBOutlet weak var sBtn: UIButton!
let defaults = UserDefaults.standard
@IBAction func topBigPressed(_ sender: Any) {
defaults.set(1, forKey: "bigSide")
let nextViewController = self.storyboard?.instantiateViewController(withIdentifier: "screen6_5") as! GameLearnViewController
nextViewController.modalTransitionStyle = .crossDissolve
self.present(nextViewController, animated: true, completion: nil)
}
@IBAction func bottomBigPressed(_ sender: Any) {
defaults.set(2, forKey: "bigSide")
let nextViewController = self.storyboard?.instantiateViewController(withIdentifier: "screen6_5") as! GameLearnViewController
nextViewController.modalTransitionStyle = .crossDissolve
self.present(nextViewController, animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
bTtn.accessibilityLabel = "Big on top"
sBtn.accessibilityLabel = "Small on top"
// Do any additional setup after loading the view.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
}
*/
}